Flog #5

Flog #5

  1. One of the biggest challenges Brett and I faced while working on our card game was encountering multiple roadblocks throughout the process. The first issue was simply getting started—we procrastinated until the last minute, and when we finally began, all we had were the cards. We knew we wanted to create something physical to turn in, but we struggled to define the mechanics and structure of the game. Our second major problem was that we had too many “bad luck” cards and no way for players to regain tokens. As a result, the game would end within the first three rounds, which made it short and unenjoyable. To fix this, we introduced “good luck” cards to extend gameplay and improve balance. We also added a “Lottery” card to add excitement, giving players something to look forward to. 
  2. Our last major problem, and I touched on this in my artist statement, was deciding how to determine the winner of our game. This was particularly confusing for Brett and me because we had two competing ideas for winning the game. We debated whether the winner should be the player with the most tokens or the player who paired three matching cards first. After considering both options, we ultimately decided that the winner would be the player with the most paired cards. The reasoning behind this choice was that while having money is important, it doesn’t necessarily mean you’re effectively managing your health. If a player accumulated wealth but didn’t actually use it to treat their condition, then what was the point? By prioritizing card pairing, we emphasized the idea that actively addressing and treating a disease is what truly matters.

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